Tag: rules

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  • Home Page

    [[File:709265 | class=media-item-align-center | Curse_of_Strahd_Cover.jpg]] h1. Welcome to Ravenloft! Playing in Ravenloft (at least as we play it) is very different from any other D&D game or game world. The game is much more about the story, the …

  • Main Page

    h2. Character creation / rules [[Alignment | Alignment]] [[Attributes | Attributes]] [[Classes | Classes]] [[Equipment | Equipment]] [[Races | Races]] [[Sleep | Sleep]] You may use the character creator "*here*":http://www.enworld.org/forum/ …

  • Alignment

    # We will not be using alignments at all. # If you have a class that depends on alignment, speak with the DM. # If you have spells or abilities that depend on alignment, speak with the DM. # Do not assume that since there is no alignment, you can do …

  • Classes

    # All standard 5e classes are available. # Class variants from "this dropbox folder":https://www.dropbox.com/sh/d997c1mmh1ux2cs/AAA9jlflqczmxJRcrwcFY-FOa?dl=0 may be used also. # Some classes are more suited to Ravenloft and will have an easier time …

  • Races

    # All 5e races are allowable as characters, although some choices are better than others. # Ravenloft is populated predominately by humans – more so than other D&D game worlds. If you are non-human, you will find that some regions are more tolerant than …

  • Attributes

    # We will use the standard 5e point-buy system. # Each player has 27 points to spend on character attributes. # As per normal point buy rules, no stat may be higher than 15 before racial stat bonuses. # All attributes below 10 must be role-played …

  • Equipment

    # Starting equipment will be as per standard 5e rules. # You may start with the equipment from your background OR with the starting gold assigned to your class in the equipment chapter, not both. # Don't forget food and water.

  • Sleep

    The Realm of Dread causes even the hardy to sleep restlessly and have nightmares. People constantly have a feeling of being watched when not indoors and behind the safety of a locked door. It is not uncommon for characters to spend a goodly portion of …

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